Once you've designed your game, the next step is to build the landing page experience around it. This includes the 'Start' screen, where users might register, the 'End' screen, where they see their results, and any other screens in between. This is all done in the main Campaign Editor.
The Campaign Editor allows you to build a complete, self-contained landing page that will direct people to participate in your campaign.
The Campaign Editor: A Quick Tour
When you click on the "Landing Page" tab from the left navigation menu, the editor will open. Similar to the Game Editor, it has a two-panel layout:
- Settings Panel (Left): This is where you'll find all the controls, organized into three main tabs: 'Text and Images', 'Background', and 'Extras'.
- Live Preview (Right): This panel shows you a real-time preview of your campaign as you make changes.
For a complete overview of what's in the 'Background' and 'Extras' tabs, please see our detailed guide: Editing Your Campaign: An Overview.
Building Your Screens with Elements
The core of your landing page is built in the 'Text and Images' tab. The main concept is simple: your campaign is made up of different **Screens** (like 'Start' and 'End'), and you build each screen by adding **Elements** (like text, images, and forms) to it.
When you select a screen, you can:
- Add new elements by clicking the '+' icon between existing elements.
- Edit an element by clicking on it in the list or directly in the preview.
- Reorder elements by dragging and dropping them.
- Delete an element by clicking the trash can icon.
For a full list of all available elements and their settings, please see our dedicated element guides.
Next Step
After you've designed your screens by adding and styling your elements, the next step is to define the order in which users will see them.
Proceed to Step 4: Decide on Your Campaign Screen Flow.